- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Patent holdings for IPC class A63F 13/358
Total number of patents in this class: 504
10-year publication summary
23
|
39
|
45
|
36
|
59
|
81
|
83
|
62
|
58
|
17
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 1946 |
74 |
Sony Interactive Entertainment Inc. | 5162 |
55 |
Winview IP Holdings, LLC | 119 |
41 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
24 |
Electronic Arts Inc. | 1690 |
21 |
Microsoft Technology Licensing, LLC | 51439 |
19 |
Google LLC | 38759 |
19 |
Amazon Technologies, Inc. | 24422 |
16 |
Kabam, Inc. | 345 |
12 |
ZeniMax Media Inc. | 702 |
11 |
Sony Group Corporation | 10730 |
8 |
NVIDIA Corporation | 6381 |
7 |
Sony Interactive Entertainment America LLC | 100 |
7 |
Activision Publishing, Inc. | 701 |
6 |
Cygames, Inc. | 364 |
6 |
Niantic, Inc. | 246 |
6 |
Zynga Inc. | 803 |
6 |
Disney Enterprises, Inc. | 6012 |
5 |
Huawei Technologies Co., Ltd. | 100781 |
5 |
Gree, Inc. | 704 |
5 |
Other owners | 151 |